Tag Archives: game design

Chrononauts, Alternate History RPGs, and the Discworld

This post is dedicated to Sir Terry Pratchett. My first PC was named Rincewind, and it’s safe to say I wouldn’t be writing this post if it wasn’t for reading his books in middle school and high school. The March … Continue reading

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UnPub 5 Aftermath, or What I Learned From 60 Playtests in 20 Hours

Last weekend, I got to attend the UnPub 5 convention in Baltimore. I was one of the lucky designers who pledged to their Kickstarter in time to get a designer table, and I brought short enough games that over the … Continue reading

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Designing Again: Drunken Meeples

So it has been a while since I updated either of my blogs. Taking a new position doing administrative work and getting ready for a baby can take a lot of the energy out, but I’m setting myself a goal … Continue reading

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